Case Study: Proxima

Proxima

Location-Based Social Platform

Lead Developer · UI Architect

Jan 2026 – Present

github.com/vex1220 ↗

A real-time, location-based social platform where users join chatrooms tied to physical locations. Built with a strict VIPER architecture for modularity, Socket.io for live updates, and OpenAI for content moderation.

  • VIPER architecture for strict layer separation
  • Socket.io real-time engine with 10s location throttle
  • Redis-backed GPS seeding for instant Feed mount
  • Interactive map clustering via react-native-maps
  • OpenAI-powered AI content moderation pipeline
  • Multi-brand theming engine (Light/Dark) with SecureStore
React NativeExpo ~54TypeScriptSocket.ioNode.jsPostgreSQLRedisPrisma ORMAWS S3OpenAI APIRailway
9:41
proxima
FSU Campus@vex1220

Strozier closing early tonight 🔒

Anyone know if the side entrance stays open? Need to grab my laptop charger before 10pm

7
12m ago
Landis Green@noles23

Free food outside Union rn 🍕

Some club event, first come first serve. At least 50 boxes out there

31
3m ago
College Town@tally_local

Anyone at Township tonight?

Heard they have a DJ tonight. Line moving fast?

5
28m ago

interactive demo · try voting & chatting

Zappy

Pygame Mini-Game Collection — Playable in Browser

CEN4090L Capstone Project

A collection of retro mini-games built with Pygame, compiled to WebAssembly via Pygbag so it runs directly in the browser. Features Flappy Zappy, Doodle Jump, Forest Survival, and a Boss Arena.

PythonPygamePygbagWebAssemblyasyncio

Chess Piece Simulator

Where It All Started

First Program Ever

Fall 2023 · COP 3014

A terminal-based chess piece movement simulator built for my first programming assignment. Four piece classes (Knight, Rook, Bishop, Queen) move on a 10x10 grid with collision detection and rule-based validation. Simple, scrappy, and the project that started everything.

Chess.h
C++
1// Chess.h — Class hierarchy for chess pieces
2class Knight {
3 private:
4 int x, y;
5 public:
6 Knight(int x, int y);
7 void Move(int movex, int movey);
8 int GetX();
9 int Gety();
10};
11
12class Rook {
13 private:
14 int x, y;
15 public:
16 Rook(int x, int y);
17 void Move(int movex, int movey);
18 int GetX();
19 int Gety();
20};
21
22class Bishop {
23 private:
24 int x, y;
25 public:
26 Bishop(int x, int y);
27 void Move(int movex, int movey);
28 int GetX();
29 int Gety();
30};
31
32class Queen {
33 private:
34 int x, y;
35 public:
36 Queen(int x, int y);
37 void Move(int movex, int movey);
38 int GetX();
39 int Gety();
40};
41
42void intro();
43void gameboard();
44bool SpotIsTaken(int x, int y);
Chess_driver.cpp
C++
1// Chess_driver.cpp — 10x10 board renderer
2void gameboard() {
3 for (int i = 0; i < 10; i++) {
4 for (int p = 0; p < 10; p++) {
5 if (R.GetX() == p && 9 - R.Gety() == i)
6 cout << "R ";
7 else if (B.GetX() == p && 9 - B.Gety() == i)
8 cout << "B ";
9 else if (Q.GetX() == p && 9 - Q.Gety() == i)
10 cout << "Q ";
11 else if (K.GetX() == p && 9 - K.Gety() == i)
12 cout << "K ";
13 else
14 cout << "X ";
15 }
16 cout << endl;
17 }
18}
C++OOPHeader FilesCLI

More projects on GitHub ↗

github.com/vex1220

Open source